- dispose
void dispose()
Releases all resources used by the shader
- setUniform
void setUniform(string name, float value)
Undocumented in source.
- setUniform
void setUniform(string name, int value)
Undocumented in source.
- setUniform
void setUniform(string name, FVec2 value)
Undocumented in source.
- setUniform
void setUniform(string name, FVec3 value)
Undocumented in source.
- setUniform
void setUniform(string name, FVec4 value)
Undocumented in source.
- setUniform
void setUniform(string name, Color value)
Undocumented in source.
- setUniform
void setUniform(string name, IVec2 value)
Undocumented in source.
- setUniform
void setUniform(string name, IVec3 value)
Undocumented in source.
- setUniform
void setUniform(string name, IVec4 value)
Undocumented in source.
- setUniform
void setUniform(string name, FMat3 value)
Undocumented in source.
- setUniform
void setUniform(string name, Texture value)
Undocumented in source.